When placed outside a stronghold, it points to a stronghold.
When placed in a stronghold, it points up, like in normal versions, which allows to build end portals.
They can either be orientated vertically or horizontally.
Can be found in chests inside nether fortresses.
Takes ~37 seconds to break with empty hands and without Haste.
Unlike dispensers, the converted falling block will drop straight downwards.
When powered with a redstone signal, the block it's facing will be dispensed as a falling block.
If the block is a fluid source, it turns into the form of buckets, and becomes fluid again when landing.
When powered with a redstone signal, the block it's facing will be dispensed with velocity in the direction of the dispenser as a falling block.
When loot chests generated in structures are broken, they emit explosion sound effects and particles, and explode out the loot items in falling block forms.
Takes ~10.5 minutes to break with empty hands and a Haste II effect applied.
Now breakable and obtainable in survival.
When exploded, they are launched instead of dropped.
Blocks will not drop in dropped item forms.
nothingtoseeheremovealong:ooof which is the old hurt sound.
These sounds are located in the assets/nothingtoseeheremovealong/ananas folder and are called papaya.ogg ( ) and papapaya.ogg ( ).
Has 2 variations, one higher pitch and one normal pitch.
nothingtoseeheremovealong:awesome_intro which is the intro sound.
The special " IS YOU" splash has been changed to " IS ONE AT A TIME".
Possible splashes are now "One!", "Block!", "At!", "A!", "Time!", or any possible arrangement of the words "One block at a time!".
All regular splashes have been removed.
Added footstep particle, generated when player walks holding anything.
Riding the ender dragon into the void teleports the player to the build limit in the Overworld.
Obtained for punching the Ender Dragon, causing the player to ride it this is only possible once all end crystals are destroyed or with a dragon spawned by / summon.
In Debug Mode, all items and their waterlogged versions can be found.
item=0 uses the model of white carpets.
Has an item block state that specifies the internal ID of the item to display with (0-1104).